12/12/2023 0 Comments Balan wonderworld timsBut as with the Tim Garden, none of this is explained to the player beyond a short blurb explaining the mechanic during the first major boss encounter. There are three possible types of attacks in each encounter and discovering these will reward players in various ways. This is where the Balan really starts to feel like the platformer greats it strives to imitate.Īnother intriguing feature that isn’t found in other platformers is that there are multiple ways to attack and deal damage to each world’s boss. The boss fights and boss designs are the strongest parts of the game. Back then, the Chao Garden and VMU features were years ahead of their time, now it just feels outdated. They also cannot be cared for outside of the game as there is no Visual Memory Unit(VMU) like with Sonic Adventure on the Dreamcast, which effectively turned the Chao into virtual pets that you could continue to look after even when not directly playing the game. The problem is players are never told what these creatures are, why they’re there, or what purpose the structures they are building actually serve. Balan has a lot of intriguing features, like a Chao Garden-type system where you feed cuddly little creatures called Tims between levels to have them grow and build things. Though, the visuals are hit or miss and the music feels like you’re hearing the same track played on an endless loop for each level, there is still some charm under that top hat. While it does include some interesting new ideas for the platformer genre, made so prolific in part by Naka and Oshima’s work, it contains gameplay that would’ve felt out of date even a decade ago. It pains me to say this as Yuji Naka and Naoto Oshima are absolute legends in the industry but Balan Wonderworld is not a good game. Where Nights Into Dreams and Sonic Adventure were both games that were years ahead of their time, Balan Wonderworld feels like a game that exists outside of time itself with no real identity or sense of purpose. ReviewĮnemies feel somewhat inspired by the Heartless in Kingdom Hearts, but don’t have the same gravitas as the Disney/SquareEnix crossover. Beyond that, there aren’t really any references to God or religion. While this tower isn’t explicitly to worship them the game never makes clear whether the creatures view you as a god-like figure or if Balan is supposed to be one or anything like that really. ![]() Spiritual Content: There are little magical creatures you feed gems to in order have them build a tower. Language/Crude Humor: Most of the humor is situational like character randomly dancing throughout the levels and every world ending in a dance number with the main protagonist and the person whose heart has just been freed of darkness. ![]() There is no blood or gore of any kind.ĭrug/Alcohol Use: None whatsoever, this is a family-friendly game through and through. Though, most of this violence is within the realm of what you’d see in Mario games. Violence: There are costumes where you can dress like a mantis and shoot blades, water, bubbles, and more. Though they will sometimes provide players with eggs to hatch new Tims in the Tim Garden. Tims follow you in each world but can’t be interacting with while in a level.
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